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Triangular Grid

pre 1.18

Generate triangular grid pattern.

Node Data

Display name

Triangular Grid

Internal name

Node_Grid_Tri

Inheritances

Node_Processor
Node_Grid_Tri

Inputs

Node_Grid_Tri

dimension

Dimension

surface

Uv Map

slider

Uv Mix

surface

Mask

vec2

Position

rotation

Angle

vec2

Scale

slider

Gap

enum

Render Type

seed

gradient

Tile Color

color

Gap Color

surface

Texture

bool

Use Texture Dimension

bool

Anti-Aliasing

range

Level

bool

Truchet

int

Texture Seed

vec2_range

Random Position

rotation_range

Random Angle

vec2_range

Random Scale

slider

Flip Threshold

Outputs

Node_Grid_Tri

surface

Surface Out

Attributes

Color Depth
Interpolation
Oversample

Generate triangular grid pattern.




Properties


Gap


The thickness of the gap between cell.


Rendering Modes


Colored Tile


Fill each cell with a solid random color sampled from the Tile Color value.



Height Map


Render each cell out as a heightmap.



Texture Grid


Render out the surface value from Texture to each cell.



Texture Sample


Fill each cell with a solid color sampled from the Texture value.



Truchet Properties


Similiar to other grid related nodes. Truchet settings rotate the surface randomly to create an interesting effect.


Truchet Threshold


The ratio of the rotation.


Texture Angle


Apply random rotation on top of the truchet.



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